History of Vile


#1

Vile is a World of Warcraft guild that consists of a core group of members who have been playing together since the launch of the game in 2004.

The guild Vile formed in 2006 at the tail-end of vanilla WoW as a result of the raiding core of the previous guild being unsatisfied with the progress there. We have been playing together ever since. The following is a rough history.

Vanilla WoW

During Vanilla we were effective in raiding Molten Core, Zul Gurub, and Ahn’Qiraj. We dipped our toes into Blackwing Lair but did not progress far in that raid or in Naxxramas due to the Burning Crusade expansion being too imminent on the horizon.

Burning Crusade

In Burning Crusade we hit our stride by being one of the top 3 guilds on our realm in Karazhan progression. We were also effective in Gruul’s Lair, Magtheridon’s Lair, and a little bit of Serpentshrine Cavern and Tempest Keep. Unfortunately due to a combination of burnout, the expansion itself, and internal guild strife, the raiding tapered off towards the end of the expansion.

Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion

Due to changes made in WoW which progressively simplified the game, we have not raided in a meaningful way since BC. The game is trivial enough now where the prestige of having certain gear, or progress, or ability does not mean as much, and so we’ve mostly just resorted to 5-mans, world PVE, world PVP, battlegrounds, and achievements.

There are many reasons:

  • The game does not reward investment. Gear is too easy to get and virtually everyone has access to the same loot. This devalues any investment you might make because the next guy can just spend a few hours and be at the same approximate gear level as you.
  • Transmog has made it impossible to identify things like what class someone is or how well geared they are at a glance. A character in the world gets tuned out because everyone can look like anything and thus you having a particular bit of gear is not relevant or interesting to anyone. And in a PVP setting it can be difficult to even identify what class someone is at a glance. Getting killed by an incredibly high gear level character who visually appears naked holding a fish is probably not good for the game.
  • There is hardly any reason to have a guild at all because it is no longer required. LFR gets you into raids, there is no coordination in a guild needed, and gold is raining from the sky so there is no need to pool resources. The end result is effectively turned into a single-player game.
  • Cross-realm activity, while improving things like queues, has resulted in a situation where guilds are no longer recognizable. It used to be the case that there were well-known guilds on your realm, but now with the reduced importance of guilds and the merging of many realms guilds you don’t really care or notice the guild names.
  • Sharding destroys the sense of a large world because you might be invisible to someone else despite standing in the same place. This kills immersion and social cohesion on the server.

Etc. Etc. Etc.

What about the future? What about Classic WoW?

We’re pretty excited about the announcement of WoW Classic (Vanilla WoW). Done correctly, it would be a return to the game that we truly enjoyed. We will be growing back into a major raiding guild in Classic WoW.


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